What is
Outcome Engineering?

Spring 1999, v15-2

-by Barry M. Kibel, Ph.D.

Outcome-Based Accountability
There has been a dramatic shift in the demands for accountability in recent years. Previously, many agencies and programs could justify their worth in the process zone, indicating number of services provided, number of people reached, and levels of consumer satisfaction with services received. Today, most funders and other stakeholders insist that outcome-contributors go further and document, quantify, and assess the worth of the sustained behaviors and consequences that have resulted from these services. In short, they want outcome-contributors to prove their worth in the outcome zone.

This shift in demands is laudable. Agencies and programs ought to be held accountable for outcomes and not simply for processes. However, the way that outcome-based accountability is established requires some careful thought. A good place to start this thought process is to define what a comprehensive, outcome-based accountability system ought to accomplish. Three things stand out:

  1. Clear documentation of what the program does to promote outcomes, as well as careful and accurate presentation and measurement of these outcomes;

  2. Quantification of the amount of credit (attribution) that the program can rightly claim for producing or, more likely, for contributing to these various outcomes; and

  3. Timely and provocative feedback for guiding the program toward enhancements and increased outcome production.

From an outcome-accountability perspective, what counts are not the outcomes produced per se, but the credit for these outcomes that can rightly be attributed to the outcome-contributor and assurances that the contributor is intent on getting ever better at outcome production. To determine this, we need to know precisely what the agency or program is doing to contribute, so that fair and appropriate credit can be assigned and so that clues can be garnered regarding adjustments or additions needed to increase outcome production. The conceptual framework and associated methods and measures upon which to base an accountability system must necessarily depend on the specific mix of strategies being used by the outcome-contributor. For maximum utility, that framework must be as multi-faceted as is the work of the agency or program to which it is being applied.

In short, a mix of tools keyed to the strategies being employed is needed for use in (a) documenting and assigning credit to outcome-contributors fairly and consistently, and (b) uncovering ways to enhance their work. In surveying the universe of possible strategies associated with outcome production, I determined that six strategy types appear to capture the entire set of possibilities. Hence, the ideal, all-purpose toolbox, as I have conceived and designed it, consists of six generic tools that are customized for each new application. These will be introduced in brief below.

Enter the Outcome Engineer
Engineering, as a discipline, is concerned with putting scientific knowledge to practical uses. Outcome engineering focuses on knowledge related to outcome generation and what it takes to increase the quantity and quality of outcomes in cost-effective ways. The outcome engineer is the professional who applies the toolbox to document links between services provided and resulting outcomes and then determine outcome credit. The outcome engineer then uses these data to assist an agency or program to improve its outcome productivity and meet its related, outcome-based accountability challenges. The engineer may be a hired consultant or a staff person assigned these responsibilities on a full or part time basis.

The role played by the outcome engineer is three-fold:

Role 1. Helping the outcome-contributor to chart the strategies it currently uses or projects it will use to reach toward each of its designated outcomes;

Role 2. Customizing and then applying the appropriate tool from the toolbox to gauge the success of each current strategy in contributing toward its associated outcome; and

Role 3. Facilitating design sessions to devise new strategies for increased outcome productivity (including initial designs for start-up ventures).

Associated with each of these roles is a recommended technique. These I have named Outcome Pathway Analysis, Outcome Scorekeeping, and High-IMpact Planning. These techniques are employed by the outcome engineer to assist agencies and programs to become more outcome conscious and outcome productive.

Each of these techniques is next briefly described, in turn.

Outcome Pathway Analysis
An outcome is a sustained change in the behavior or status of some individual, group, organization, or community that can be attributed in part to the efforts and influence of an outcome-contributor. The contributor makes use of one or multiple strategies to bridge between its efforts and each of its designated outcomes. Outcome Pathway Analysis is used to locate these different strategies within a three-by-two grid. Of critical importance from an outcome-accountability perspective, each of the six cells of the grid represents a distinctly different type of relationship that exists between the outcome-contributor using this strategy and those whom it is attempting to influence.

 
 

Table 1:
Outcome Pathway Analysis
Strategies Aimed at Specific Individuals Aimed at Their Environments
That will likely produce outputs I-1 E-1
That will arouse new thinking I-2 E-2
That will support on-going changes I-3 E-3

 
 
 

Plotting the strategy or strategy mix of the outcome-contributor using this six-cell grid serves a few, important purposes:

First, it makes apparent the approach being used by the contributor to tackle the particular outcome.

Second, it indicates the relative influence that the contributor is likely to have on the individuals being targeted.

Third, it suggests the type of tools that ought to be used to track the work of the outcome-contributor and gauge its impact on individuals being targeted.

Fourth, it helps pinpoint strategic gaps that potentially can be closed.

The first three strategy types in the grid (I-1, I-2, and I-3) involve a direct relationship between the outcome-contributor and the individuals for whom outcomes are anticipated. The remaining three strategy types (E-1, E-2, and E-3) are directed at the environments of these individuals with expectations that the environmental changes will trigger behavioral changes. Within each set of three, there is one strategy that is founded on cause-and-effect principles (I-1 or E-1), a second based on the application of persuasive power (I-2 or E-2), and a third that emphasizes the building of support to underpin and bolster subsequent efforts (I-3 or E-3).

I-1 strategies focus on repairs, reducing or eliminating deficits, and solving or preventing relatively straightforward problems. The outcome-contributor applies some treatment that has previously been shown to be efficacious. The individuals receiving the treatment tend to benefit almost immediately and these benefits tend to be sustained. An example of an I-1 strategy is the provision of tetanus shots to all members of a family. A second example is the provision of emergency assistance to community members whose homes have been destroyed by a flood or other natural disaster. For these I-1 strategies, the outputs produced by the contributor are identical, or closely associated, with the outcomes desired. To illustrate, in the first example, the output is the tetanus shot received; the outcome is ten years of protection against this potentially fatal disease.

I-2 strategies are more persuasive than causal. The outcome-contributor prescribes, directs, recommends, or instructs individuals with regard to options and behaviors that the contributor deems worthy of their consideration. The individuals receiving this output must then make personal choices relating to these options and prescribed behaviors. For sustained effects, these choices often must be made multiple times and may lead to other behavior changes and follow-through actions. Examples of I-2 strategies are referrals by primary care providers to specialists, the use of motivational speakers to promote healthy behaviors, and workshops providing training in some new computer software. Note how the relationships between the outcome-contributor and individuals being impacted differ for I-1 versus I-2 strategies. In the first case, control for outcomes rests largely with the outcome-contributor. In the second case, control for outcomes rests largely with the individuals. This has important implications for appraising contributions toward outcomes, as will be discussed below.

I-3 strategies are more supportive than either causal or persuasive. The outcome-contributor removes obstacles to health, safety, or growth; points individuals toward positive options; then assists these individuals in gaining access to and fully exploiting these options. Nestled within these strategies are I-1 and I-2 tactics; however, the intent is broader and involvement by the outcome-contributor is more frequent and sustained than under the earlier two strategies. Often, secondary outcome-contributors are enlisted to support the work of the primary contributor. Examples of I-3 strategies are the work of a mentor with a child or a case manager with a family. As with I-2 strategies, ultimate responsibility for outcomes rests with the individuals and not with the primary outcome-contributor.

E-1 strategies focus on the environments within which targeted individuals carry out their work or life routines. The aim of the outcome-contributor is to manipulate these environments through physical or policy changes so as to cause the individuals to modify their routines in ways projected to produce desired consequences. E-1 strategies may be restrictive or life-enriching. And again, as with I-1 strategies, the outcome-contributor is largely in control of consequences. An example of an E-1 strategy is the placement of speed bumps in residential areas to slow down drivers. A second example is limiting driving privileges for youth under 18 to those who are attending or have finished high school, or the equivalent. A third example is a government conservation project to reclaim and protect the wilderness for future generations.

E-2 strategies implant the environments of targeted individuals with potentially influential messages. As with I-2 strategies, the aim is to persuade and ultimate success depends on subsequent choices being made by these individuals. Whereas E-1 strategies make use of penalties and rewards to promote compliance, E-2 strategies depend for success on the readiness and willingness of the targeted populations to take the messages being delivered to heart and act on them. An example is a stateís governor and his wife sending congratulation cards to every parent of a newborn child in the state along with an immunization reminder. A second example is the use of billboard campaigns to promote non-smoking behaviors.

E-3 strategies aim to produce therapeutic communities or learning/action networks within which its members are supported and support one another. Examples of E-3 strategies include healthy workplace initiatives, researcher networks, churches and synagogues, youth clubs, coalitions, private-public partnerships, community health collaboratives, and sports groups. The role played by the outcome-contributor and its partners is frequently that of a facilitator, although the contributor may well be one of the community members.

Outcome Pathway Analysis is performed for each of the outcomes of interest to the outcome-contributor. The outcome engineer works with the outcome-contributor and perhaps others to define clearly these outcomes. For example, an outcome for a community health initiative might read:

Outcome 3. Community residents who, when interviewed, will report that they have "a voice in the community."

Note that the outcome is not quantified (what percent increase?) nor linked to a specific time line (by what date?). At this stage of analysis, thinking and discussions need to remain as open as possible and not constrained by target values.

For each outcome, the six strategy types are considered in turn. The questions asked are "Is this strategy currently being employed and, if so, how?" and "Whether being used or not, can this strategy be exploited to reach the outcome and, if so, how might it be employed?" The results of this activity is a matrix that displays each of the outcomes against the strategies currently being used, or projected for possible use, to help produce that outcome. In the example above, the community health initiative was currently relying exclusively on persuasive strategies (i.e., I-2 and E-2) but was able to project a far more ambitious effort to reach this outcome based on the use of five strategy types.

 
 

Table 2:
Outcomes of Interest Strategies

Outcomes of interest

Strategies Employed [or Projected for Use]

I-1

I-2

I-3

E-1

E-2

E-3

Outcome 1

X

X

 

 

[X]

 

Outcome 2

 

X

 

[X]

 

X

Outcome 3

 

X

[X]

[X]

 

[X]

.
.
.

 

 

 

 

 

 

Outcome N

 

X

[X]

 

 

X

 
 
 

Each marked cell represents a strategy employed or being considered by the outcome-contributor that can be examined to (a) assess its underlying logic, (b) gauge the extent to which it is currently contributing toward outcome productivity, and (c) determine ways to enhance its effectiveness. This examination is referred to as Outcome Scorekeeping. The outcome-contributor may already have an evaluation system in place for examining some of these strategies. In such cases, attention of the outcome engineer would focus on the neglected or under-examined strategies. However, it is often advisable to review the existing evaluation effort to determine its appropriateness and to strengthen the fit with other evaluation activities that might be proposed under Outcome Scorekeeping.

Outcome Scorekeeping
With its roots firmly established in the social sciences, program evaluation typically involves assessing the effects of a program intervention through scientific methods. More precisely, program evaluation is concerned with attributing a set of predicted outcomes directly to a specific program intervention. The true experiment--complete with control groups and random assignment--is the premiere methodology for establishing such attributions. That is, a well-designed experiment provides the highest level of confidence that an intervention produced an effect. Generally, the further one moves away from experimentation, the less confident one can be about attributing outcomes directly to interventions. For example, the quasi-experiment (control groups but not random assignment) is a respectable method for assessing an intervention, but it substantially diminishes one's ability to make definitive attributional statements.

So here is the dilemma. Stakeholders are demanding that programs be accountable for their actions. Thus, stakeholders seek outcomes and evidence to attribute those outcomes to their interventions. Yet, the real world of health and social programs hardly mirrors the laboratory. True experiments are generally unheard of because of cost, inconvenience, and the ethics of random assignment. Similarly, quasi-experiments are often costly and not practical because of the need to have large numbers of participants, comparison groups, and rigid interventions. Moreover, quasi-experiments are often wrought with methodological flaws so that the ability to attribute outcomes to interventions is greatly compromised.

Enter the outcome engineer. The outcome engineer's challenge is to work with the outcome-contributor to design an accountability system that fits the context of the program, a system that allows defensible (though not necessarily exact) attributions to be drawn about contributions towards outcomes, especially under circumstances that do not allow for experimentation or sound quasi-experimentation. The outcome engineer draws upon traditional evaluation methodologies when possible, and reaches beyond such methods when necessary. Given the choice, the outcome engineer must opt to create new tools or use heuristic devices that are useful in approximating attributions, rather than force-fit an experimental paradigm into a non-experimental context and run the risk of frustrating and confusing staff and stakeholders. What follows are a preliminary set of such tools and devices to augment the more classical methods (that are used when appropriate).

Each of the six strategy types reflects a distinct and unique relationship between the outcome-contributor and the individuals targeted in pursuit of the outcome. And each requires a distinct and unique tool for tracking and gauging the strengths and shortfalls of this relationship so that fair credit can be assigned to the outcome-contributor.

 
 

Table 3:
Tools for Investigating
Strategies Aimed at Specific Individuals Aimed at Their Environments
That will likely produce outputs Output Maps Impact Maps
That will arouse new thinking Mapped sentences Influence Maps
That will support on-going changes Mapped Stories Adoption Maps

 
 
 

These are generic tools that need to be customized prior to use. The customization process is interactive and involves participation by the contributor, the outcome engineer, current evaluators, and others designated by the contributor.

Output Maps (Used with I-1 Strategies): For this type of strategy, the outcome-contributor ought to be applying a treatment that has been demonstrated previously to produce a desired output for all or most persons treated. Since the connection between the intervention and the outcome has been previously established, accurate counting of the number of persons receiving the treatment (the outputs) provides a reasonable surrogate for the outcomes produced. In addition, the contributor must remain on the lookout for unexpected and possibly undesired side effects. The generic tool for the I-1 strategy is a statistical summary form that is used to collect output evidence. The form might be customized to capture relevant client information, service-linked data (e.g., dosage levels), client satisfaction ratings, evidence of success, and reports of side effects. Credit for the outcome-contributor would be linked directly to the number of successful cases recorded that did not involve adverse side effects.

Mapped Sentences (Used with I-2 Strategies): Persuasive interventions directed at individuals provide unique outcome measurement challenges. In some cases, a single downstream outcome is all that is expected (e.g., the individual followed through on the suggestion made by a program staffer). In other cases, sustained behavior adjustments are anticipated (e.g., the individual attended support group meetings or parenting classes on a regular basis). In still other cases, the program hopes for stages of change (e.g., the individual studied the material gleaned from the training during the first month post-training, began applying lessons learned during the next few months, and had significantly modified practices by the end of the first year post-training). The generic tool used for I-2 strategies is the mapping sentence, a fill-in-the-blank form that is an expanded version of the one used for I-1 strategies. That form might be customized, for example, by incorporating data fields to record services provided at multiple time points, track sets of success markers that are reached at different stages after the initial intervention, and capture the impacts of follow-through activities conducted by the individual based on personal initiatives. Different techniques can be used to define the success markers. For example, the critical incident technique developed and used extensively at the American Institutes for Research is ideally suited for this purpose. Once defined, individual progress can be rated and these ratings used to gauge overall credit due to the outcome-contributor.

Spaces would also likely be provided on the customized form for rating the potency of the services provided. These ratings are needed input for the credit quantification process. In brief, a low rating would imply that the service provided was modest and short-lived and very little credit can rightly be claimed for successes that occur downstream. A high rating, in contrast, would imply that the service provided was significant and likely made a major contribution to any short-term successes reached and a major-to-modest contribution to longer-range changes. Again, as with the success markers, different techniques can be used to devise a rating scheme. The one I prefer employs a hierarchic classification system, called the Results Ladder, to rate the levels of service provided.

Mapped Stories (Used with I-3 Strategies): When asked for outcome data, outcome-contributors employing I-3 strategies are likely to respond, "Let me tell you a story!" This is not an evasive maneuver. The story is often the most accurate form in which to relate the work of a complex program. Numbers may not be accurate in such cases. They are one-dimensional, whereas the program is three or four dimensional. However, the difficulty with the story, as the unit of evidence, is that it is anecdotal. A technique was needed to convert narrative, story data into "hard" data. That technique is called Results Mapping. A set of 28 rules and conventions are used to insure that independent mappers will document, code, and score story data in near exact manner. In Results Mapping, outcome-contributors earn credit for services provided, for networking with other agencies (i.e., collaborative models), for the services these agencies provide to the program's clients, and also for actions by the clients themselves for self-help or to benefit others with similar problems. These different types of credit are quantified and can be aggregated or disaggregated so that funders and programs can focus on those aspects of program performance and collaboration of concern to them.

The advantage of story mapping is that it shows clearly what it really takes to bring clients to levels of readiness and capacity to engage in acts of self-determination associated with short and longer-range outcomes. Outcome counts alone can create the illusion that the link from services to outcomes is relatively simple. The mapped stories destroy the illusion by depicting the often complex set of steps needed to attain each outcome. These stories, in combination with the points and outcome counts, can be translated into performance measures that can feed into outcome-based funding processes. Further, the richness of information and insights gained from full exposition of the best work of a program or agency is often reward in itself. Rare is the outcome-contributor that has taken time to fully study its own best work and then determine from these data what it does well and might do better. Results Mapping provides a way to do just that.

Impact Maps (Used with E-1 Strategies): In contrast with I-1 strategies that involve a one-to-one relationship between contributor and client, the E-1 strategies are based on a one-to-many relationship. The credit due to the outcome-contributor is directly linked to the demonstrated power of the physical or policy intervention it introduces to alter behaviors en masse and generate desired impacts. Since the changes evoked are widespread and often difficult and costly to track, the outcome engineer must gauge the impact of the intervention through an indirect method. The generic tool used for E-1 strategies is the impact map. Such maps may range from complex, computer-based simulations to simple diagrams drawn on a single sheet of paper. The availability of user-friendly software packages has brought the capacity for model construction within the reaches of many, allowing for more complex impact mapping if budget and time permit.

When an E-1 strategy is considered, estimates are made of the types and numbers of persons who likely will be impacted and the nature of the impact. Once the intervention has been implemented, data are collected to determine if the intended results and impacts have happened or are in process. I suggest that four types of data be collected: narrative accounts of the intervention and its effects, statistical data (based on interviews of sample populations) that array numbers and types of impact, graphical data that depict the dimensions of the impacted area, and selected stories to capture the human side of the impact. Again, if time and budget permit, these data should be collected immediately following the introduction of the intervention (to gauge "halo effects"), three to six months later (to gauge the "stabilized effects"), and a year or more later (to gauge the "normalized effects"). As with I-1 strategies, attention should also be paid to gathering information regarding anticipated and unanticipated side effects.

Influence Maps (Used with E-2 Strategies): Like E-1 strategies, E-2 strategies are one-to-many. Through a single or small number of activities, they are intended to impact many people and, as a consequence, health or social conditions overall. And like I-2 strategies, people are approached through persuasive rather than causal means. The pragmatic outcome-contributor recognizes from the outset that it cannot expect to convert everyone in the society who is not currently conforming with its viewpoint. Instead, it must target its interventions toward those most near the edge of conversion and who will also relate most easily to the messenger. By doing this, the contributor aims to activate a chain reaction of positive responses, starting where prospects for success are highest and then relying on the early converts to spread the message to others who the contributor is unlikely to reach on its own.

The prototype tool for E-2 strategies is the barrier busting study. Since successful E-2 strategies are targeted to those at or near the edge of conversion, the outcome-contributor should first identify these populations, then assess the relative strength of the barriers that currently stand in the way of their conversion. The contributor next should select the barrier or barriers that are strongest and launch a campaign aimed at weakening their strength. The barriers to consider would include unawareness, indifference, misinformation, peer pressure, counter tactics, inconvenience, monetary cost, difficulty to do, impact on self, and impact on others. To illustrate, in the early years of the HIV/AIDS epidemic, indifference ("This is a problem for the gay community, not for us!") and misinformation ("You can contract AIDS through the air!") were barriers that needed to be challenged. Many in the population who were unknowingly engaging in risky behaviors were also willing converts once they recognized their vulnerability and had the correct information upon which to base decisions.

The outcome engineer can assist the outcome-contributor in conducting the analysis leading to the selection of target populations, barriers to tackle, and strategies for weakening these barriers. And post-implementation, the outcome engineer can help with the surveys, focus-group sessions, or environmental impact investigations used to determine if the strategy is working and, if so, to what extent. One approach useful for determining the impact of barrier-busting interventions is to seek evidence of changes in intermediate behaviors within the populations of interest linked to the target outcome. For example, to determine the effects of the AIDS awareness campaign referenced above, the outcome engineer or local evaluator might have surveyed local drugstores for evidence of increased condom sales.

Adoption Maps (Used with E-3 Strategies): The outcome-contributor uses the E-3 strategy to build and sustain a support network of members of like mind or challenged in similar ways. That network might be formalized as an institution (e.g., a church or sports club). Central to such networks are a set of guiding principles of behavior that members are expected to follow and model. These principles may be explicit or implicit. In the latter case, a key role for the outcome engineer is to help make these principles explicit through interviews and group sessions with key members of the network. Key principles that are likely to be found in any such network are respect for fellow members, support for fellow members, and personal commitment to the mission and ideals of the network (as first articulated by its founders and perhaps later revised).

To gauge the success of this strategy, I suggest use of an "ideal emulation" scorecard. Periodically (say, monthly or quarterly), the entire membership of the network or a sample of members for a large network are asked to complete the scorecard. For each of the ideals listed, the respondent indicates his or her behaviors or actions during the reporting period that best reflected that ideal. The respondent then rates this performance on a 0-5 scale (with 5 representing some unusual and highly exemplary performance). Initially, hypothetical examples of the type of performance corresponding to different levels of the scale are provided as illustrations. Over time, actual examples from network members are substituted. Results for each reporting period are tallied to present an overall profile for the network. Exemplary performances by individual members may be posted, included in printed materials, and/or rewarded. Tracking these scores over time provides a basis for reflection and continual improvement of network activities.

High-IMpact Planning
High-IMpact Planning is a concentrated planning process that is used by the outcome-contributor interested in expanding its range of strategies for addressing current outcome targets or for tackling some new outcomes. The process works exceptionally well for small groups (say, 15-20 or under), but has also proven successful with larger groups. The group is guided by a facilitator through a series of structured exercises that result, in turn, in a long-view challenge statement, a set of shorter-term outcome targets, a cluster of action items that can be launched immediately to move toward each of these outcomes, and a fully articulated plan of action with quantitative, qualitative, and efficiency criteria for gauging success during implementation. Within 6-10 hours, depending on the complexity of the issues or opportunities being addressed, planning talk ends and action can begin in earnest.

High-IMpact Planning is based on an iterative design process that promotes learning by doing and getting things done. Five stages are involved. The first three stages are completed by the group in a six to ten hour session (or series of sessions). A highlight of the process is stage 2, where a range of creativity exercises are used to promote new thinking. The implementation period (stage 4) typically lasts three to four months and may include monthly meetings of the whole group or its representatives to take stock of progress and make mid-course adjustments. The final stage of the cycle (assessment and scaling up) is again a whole-group activity and takes around two to four hours to complete. Thus, in total, the non-action stages require between eight to fourteen hours per cycle and lead to and support three to four months of productive action. For small, self-contained units, scaling up (the transition to the next design cycle) implies intensifying the design process by introducing new elements and activities into the action plans. For larger groups, particularly those intent on community-wide or systemic change, scaling up implies intensification but also broadening of group membership each cycle and, of equal importance, helping other groups launch parallel design processes.


For certain planning challenges, such as community-wide planning initiatives, I have found that stage 2 is best accomplished through a "request for proposals" process. Here, the planning team's role is to devise and implement the process, while leaving the idea generation to those who are attracted to the process and submit proposals. The action plan is simply the sum of the proposals that are funded. When this approach is taken, the planning team needs to carefully construct the request process to insure that proposals address desired action areas. The team should also establish conditions for funding (e.g., willingness of successful grantees to participate in regular learning community sessions) to insure that the total set of proposals builds toward desired outcomes and impacts.

Summation

Outcome engineering is a long-needed resource for outcome-contributors, particularly for those engaged in complex, multi-strategy work with individuals and their environments. Its use does not understate this complexity, but rather provides a framework and a related set of tools for unmasking this complexity so that it makes sense to stakeholders. Moreover, its use supports and enriches continual improvement practices that are associated with increased outcome productivity.


Please address comments, questions, or inquiries to: Barry M. Kibel, Results Mapping Laboratory, Pacific Institute for Research and Evaluation, 121 West Rosemary St., Chapel Hill, N.C. 27516. Phone: (919) 967-8998x14, E-mail: kibel@pire.org.

Some of these tools are similar to those currently being used to conduct research or evaluate social and health programs. These existing tools can be substituted for the ones suggested here, as appropriate, or blended with those suggested to draw on their respective strengths.

 
 

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